Categories

Choose a category and open the tool you need.

Texture, lighting, and model tools are grouped into stable categories.

Main Links

Open the right tool without extra steps.

Start with texture, lighting, or model tools, then continue to resources or 3DCGHub.

8 tools
3 tool categories
Local-first most work stays in-browser
Texture

Normal Map Generator

Height map in, tangent-space normal map out, tuned on the spot.

Strength Smoothness Export
Texture

Seamless Texture Maker

Repair edge seams and preview infinite tiling as a utility step.

Mirror Blend Preview
Lighting

HDRI Viewer

Judge exposure and horizon rotation without opening a heavy DCC scene.

HDR EXR Lighting
Model

Web 3D Viewer

Inspect wireframe, UV layout, and mesh counts in an in-browser viewer.

OBJ / FBX GLTF / GLB UV
Material

PBR Cheat Sheet

Reference albedo, roughness, and IOR values without tab hunting.

Reference Copy Convert
Maps

Channel Packer

Build ORM-style outputs or split packed channels into inspection outputs.

ORM RGBA Split
Color

Palette Extractor

Break a frame into practical swatches for Unreal and Unity copy values.

Hex Unreal Unity
Math

Unit & FOV Calculator

Translate world scale and camera fields of view across DCC and engine conventions.

Scale Sensor Focal
Processing Browser local

Most utilities avoid server-side jobs and respond immediately on the client side.

SEO Static categories

Each category page remains crawlable with canonical tags, schema, and sitemap coverage.

3DCGHub: free Unity and Unreal resources, 3D models, and tutorials.

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