Share a file or a whole folder with one link. Save the links others send you without using your storage, then import them into Unreal with a clear review of what each download is, which engine saved it and what it needs. In the same window, find the textures, Blueprints, lights and settings that cost you frames and failed builds.
Passing a pack around means zip files and dead links
What we hear
“The link expired and part 3 is missing — can you upload it again?”
What EduQuill does
Share a file or a whole folder with one link, with an expiry date and an optional password. The person you send it to saves the link to their workspace without using their storage, or downloads the folder as one zip.
See the plugin
Works today
You only find out what a download is after it breaks your project
What we hear
“Is this a full project or a content pack? Which engine version was it saved in?”
What EduQuill does
Before anything is written, the plugin shows what the download is, which engine saved it, which plugins it needs and where each item will go. Complete projects open on their own instead of merging into yours, and split archives (.part1.rar, .7z.001, .z01) unpack as one.
See the plugin
Works today
Moving a folder breaks every reference
What we hear
“Why is moving folders in Unreal so painful? After migrating, all my references broke.”
What EduQuill does
Pick the destination folder when you install. The plugin moves assets by Unreal's own rules, so materials and textures stay linked, and cleans up the redirectors afterwards.
See the plugin
Works today
Nobody dares to delete unused assets
What we hear
“If I delete this, what else breaks?”
What EduQuill does
Unused assets are found through hard and soft references, maps, config and Primary Asset rules, then moved to a quarantine folder you can restore in one click. Nothing is deleted outright.
See the plugin
Works today
The frame rate drops after you add an asset pack
What we hear
“Texture streaming pool over budget.”
What EduQuill does
Project Doctor finds oversized textures and wrong texture settings; Scene Doctor finds high-poly meshes without Nanite or LODs, lights with huge ranges and how much texture memory the level needs against the streaming pool. Fixes are previewed first and undo with Ctrl+Z.
See the plugin
Works today
Hidden CPU cost in Blueprints and scenes
What we hear
“Why does every one of these actors tick every frame?”
What EduQuill does
Lists Blueprints that tick every frame, and expensive calls such as Get All Actors Of Class inside Tick. Scene Doctor finds meshes without LODs, objects that should be static, duplicates stacked in one place and tiny shadow casters.
See the plugin
Works today
A two-hour build ships with the test map
What we hear
“Who left the staging server address in the config?”
What EduQuill does
Finds test maps in the build, test or staging addresses in config, debug settings and Developers folders. It runs when a cook starts and stops it on errors, and from the command line so CI can fail the build.
See the plugin
Works today
Missing translations and broken data turn up in QA
What we hear
“It only crashes when someone casts that one skill.”
What EduQuill does
Find text converted from plain strings, text marked as not for translation and missing translations per language, and check every asset reference in your Data Tables through Unreal's Data Validation.
See the plugin
Works today
Switching to Photoshop just to pack textures
What we hear
“I only need Roughness, Metallic and AO in one ORM texture.”
What EduQuill does
Drop three textures in and get a packed ORM texture plus a material instance that uses it. Basic physics placement and bulk property editing are available now; advanced distribution and deep property editing remain in development.
See the plugin
Sharing and saved links work on the web today. Everything else is in the Unreal plugin, tested in UE 5.8 on Windows and not publicly released yet. Scans are free; one-click fixes, exported reports and the art tools are part of Pro.
Daily art tools
The tools artists open every day.
Channel packing, natural prop placement, and spreadsheet-style property edits — without leaving the engine.
Core art tools available
Core art tools available01 / 03
Channel Packer
Merge Roughness, Metallic, and AO into one ORM texture and create a material instance that uses it. Where the material's structure is recognised, references to the source maps are swapped automatically.
R, G, B channel mapping
Material instance created for you
No round-trip to Photoshop
RGBORM
Roughness · Metallic · AO → ORM
Advanced tools02 / 03
Physics Placement
Drop rocks, coins, books, and props with engine physics, let them settle naturally, then bake the result as static transforms.
Brush-based scattering
Collision-aware settling
Bake to static positions
drop → settle → bake
Advanced tools03 / 03
Property Matrix+
Select hundreds of Blueprints and edit deeply nested component values like a spreadsheet, with preview and undo.
Channel Packer, basic Physics Placement and basic Property Matrix are in the Unreal plugin (Pro). Advanced distribution and deep property editing follow in a second phase.
This part works today: one link carries the files, your workspace keeps the link, and the Unreal plugin brings it into the project after you review it.
Share any file or folder from your workspace, with an expiry and an optional password. Got a link from someone? Paste it on the site or open the plugin: it notices the link on your clipboard.
01 → 02
02
Save it to your workspace
A saved link points at the sender's files, so it uses none of your storage and always shows their current version. If they turn the link off or change its password, you see that straight away.
02 → 03
03
Review and import in Unreal
Pick it in the plugin's Import page. It downloads in resumable chunks, unpacks archives (split ones too), shows what you are about to import, and writes nothing until you approve.
The Unreal plugin
Know what a download is before it touches your project.
Every import opens a review first. The plugin tells you whether you have a content pack, a plugin, a complete project or loose source files, which engine version saved it and whether yours can open it, and which plugins it needs.
Turn on required plugins that are installed but off, with a backup first
Complete projects open separately instead of merging into yours
Backups and rollback for every install, and nothing written until you approve
Test the workflow before you trust it with your project.
Every account includes 15 CC0 Public Domain assets — materials, environments, HDRIs, and props. Import one from the plugin's CC0 list and see exactly how the review and install behave.
Bridge is an engine plugin with a small local helper that handles sign-in and downloads. Plugins install per project and can be removed without touching your assets.
Unreal Engine
UE 5.3–5.8
UE
Unity
Unity · planned
U
Blender
Blender 4.2+ · in development
B
Windows
Windows 10 / 11
WIN
macOS
macOS · in development
MAC
Start with a real workflow
Your next build can start cleaner.
Start free with 2 GB of workspace storage and 15 CC0 assets. Bring the production toolkit in when your project needs deeper checks.