Main

Open tools, resource links, and downloads from one place.

Texture, lighting, model, resource, and support links are all available here.

Main Links

Open a CG utility in seconds.

Open texture repair, lighting checks, mesh validation, and resource links directly.

13 tools
3 categories
Browser local processing first
Texture

Normal Map Generator

Turn height or diffuse input into a tangent-space normal map without leaving the browser.

Image Strength PNG
Texture

Seamless Texture Maker

Blend seams and preview infinite tiling before export.

Tile Blend Export
Lighting

HDRI Viewer

Preview HDR and EXR skies with exposure and rotation controls.

HDR EXR Lighting
Model

Web 3D Viewer

Inspect mesh counts, wireframe, and first UV set without opening a heavier scene.

OBJ FBX GLB
Free Library

3DCGHub

Free Unity and Unreal resources, 3D models, and tutorials.

Unity Unreal Tutorials
Site Info

Site structure

Static HTML, browser-side tools, and fixed categories make future expansion easier to manage.

canonical + sitemap + schema + robots

Material

PBR Cheat Sheet

Reference albedo, roughness, and IOR values with direct copy targets.

Albedo Roughness IOR
Maps

Channel Packer

Build ORM-style textures or unpack combined channels into inspection tiles.

ORM RGBA Split
Color

Palette Extractor

Pull cinematic swatches and move them straight into Unreal or Unity color values.

Hex Unreal Unity
Math

Unit & FOV Calculator

Translate engine scale and camera fields of view across DCC and runtime conventions.

Unreal Unity Blender / Maya
Pipeline

Asset Naming Generator

Generate Unreal asset names or Unity-friendly structured names without retyping prefixes and casing.

SM / T / MI Unity Copy
Surface

Texel Density Calculator

Calculate px/cm from texture size or reverse-solve a target map size before layout work.

Density Reverse Resolution
UV

UV Checker Generator

Build checker maps with custom colors, labels, density, and one-click 1K to 4K export.

Grid Labels PNG
QA

Asset QA Scanner

Scan local asset packs for missing companions, non-power-of-two textures, browser import failures, UV sets, and normals.

OBJ / FBX / GLTF POT / UV / Normals Report
Convert

Format Converter

Convert model files locally to GLB, glTF, ASSJSON, or STL without sending them to the server.

OBJ / FBX / DAE GLB / glTF / JSON STL
Crawlability Static and indexable

Core pages are readable without client-side rendering dependency.

Processing Browser local

Most tool work stays on the client side instead of upload pipelines.

Expansion Category expansion

New utilities slot into fixed categories instead of creating scattered new pages.

3DCGHub: free Unity and Unreal resources, 3D models, and tutorials.

Open 3DCGHub