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Asset sharing · Engine import · Project toolkitUnreal plugin · first release soon

From a shared link to a clean project.

Share a file or a whole folder with one link. Save the links others send you without using your storage, then import them into Unreal with a clear review of what each download is, which engine saved it and what it needs. In the same window, find the textures, Blueprints, lights and settings that cost you frames and failed builds.

2 GB free workspaceSaved links use none of your storage15 CC0 starter assets
Engine coverageUnreal Engine 5.3–5.8Windows 10 / 11
EduQuill — SciFi_Corridor · UE 5.8
PRO

Project Doctor

SciFi_Corridor · 3,842 assets

38 findings in 5 rulesEvery fix can be undone

Unused assets

14 packages · restorable from quarantine

Oversized textures

6 × 8192² · suggest 2048²

No Nanite or LODs

11 meshes · 2.4M triangles

Oversized light ranges

212 point lights · radius over 5,000

Blueprints ticking every frame

9 Blueprints · Get All Actors in Tick

01

2 GB

free workspace

02

0 B

of your storage used by saved links

03

1 link

for a file or a whole folder

04

15

CC0 starter assets

Problems we are solving

Start from the pain, not the feature list.

Each part of EduQuill answers a problem Unreal teams run into again and again, and each one is in the Unreal plugin today.

Works today

Passing a pack around means zip files and dead links

What we hear
“The link expired and part 3 is missing — can you upload it again?”

What EduQuill does

Share a file or a whole folder with one link, with an expiry date and an optional password. The person you send it to saves the link to their workspace without using their storage, or downloads the folder as one zip.

See the plugin
Works today

You only find out what a download is after it breaks your project

What we hear
“Is this a full project or a content pack? Which engine version was it saved in?”

What EduQuill does

Before anything is written, the plugin shows what the download is, which engine saved it, which plugins it needs and where each item will go. Complete projects open on their own instead of merging into yours, and split archives (.part1.rar, .7z.001, .z01) unpack as one.

See the plugin
Works today

Moving a folder breaks every reference

What we hear
“Why is moving folders in Unreal so painful? After migrating, all my references broke.”

What EduQuill does

Pick the destination folder when you install. The plugin moves assets by Unreal's own rules, so materials and textures stay linked, and cleans up the redirectors afterwards.

See the plugin
Works today

Nobody dares to delete unused assets

What we hear
“If I delete this, what else breaks?”

What EduQuill does

Unused assets are found through hard and soft references, maps, config and Primary Asset rules, then moved to a quarantine folder you can restore in one click. Nothing is deleted outright.

See the plugin
Works today

The frame rate drops after you add an asset pack

What we hear
“Texture streaming pool over budget.”

What EduQuill does

Project Doctor finds oversized textures and wrong texture settings; Scene Doctor finds high-poly meshes without Nanite or LODs, lights with huge ranges and how much texture memory the level needs against the streaming pool. Fixes are previewed first and undo with Ctrl+Z.

See the plugin
Works today

Hidden CPU cost in Blueprints and scenes

What we hear
“Why does every one of these actors tick every frame?”

What EduQuill does

Lists Blueprints that tick every frame, and expensive calls such as Get All Actors Of Class inside Tick. Scene Doctor finds meshes without LODs, objects that should be static, duplicates stacked in one place and tiny shadow casters.

See the plugin
Works today

A two-hour build ships with the test map

What we hear
“Who left the staging server address in the config?”

What EduQuill does

Finds test maps in the build, test or staging addresses in config, debug settings and Developers folders. It runs when a cook starts and stops it on errors, and from the command line so CI can fail the build.

See the plugin
Works today

Missing translations and broken data turn up in QA

What we hear
“It only crashes when someone casts that one skill.”

What EduQuill does

Find text converted from plain strings, text marked as not for translation and missing translations per language, and check every asset reference in your Data Tables through Unreal's Data Validation.

See the plugin
Works today

Switching to Photoshop just to pack textures

What we hear
“I only need Roughness, Metallic and AO in one ORM texture.”

What EduQuill does

Drop three textures in and get a packed ORM texture plus a material instance that uses it. Basic physics placement and bulk property editing are available now; advanced distribution and deep property editing remain in development.

See the plugin

Sharing and saved links work on the web today. Everything else is in the Unreal plugin, tested in UE 5.8 on Windows and not publicly released yet. Scans are free; one-click fixes, exported reports and the art tools are part of Pro.

Daily art tools

The tools artists open every day.

Channel packing, natural prop placement, and spreadsheet-style property edits — without leaving the engine.

Core art tools available
Core art tools available01 / 03

Channel Packer

Merge Roughness, Metallic, and AO into one ORM texture and create a material instance that uses it. Where the material's structure is recognised, references to the source maps are swapped automatically.

  • R, G, B channel mapping
  • Material instance created for you
  • No round-trip to Photoshop
RGBORM

Roughness · Metallic · AO → ORM

Advanced tools02 / 03

Physics Placement

Drop rocks, coins, books, and props with engine physics, let them settle naturally, then bake the result as static transforms.

  • Brush-based scattering
  • Collision-aware settling
  • Bake to static positions
drop → settle → bake
Advanced tools03 / 03

Property Matrix+

Select hundreds of Blueprints and edit deeply nested component values like a spreadsheet, with preview and undo.

  • Multi-asset selection
  • Nested property editing
  • Relative and absolute changes
010203Δ1.200.802.00+10%0.651.101.40+10%3.202.400.90+10%
50 selected · +10%+10%

Channel Packer, basic Physics Placement and basic Property Matrix are in the Unreal plugin (Pro). Advanced distribution and deep property editing follow in a second phase.

See the full toolkit

From someone's folder to your project

Share, save, import. That's the whole flow.

This part works today: one link carries the files, your workspace keeps the link, and the Unreal plugin brings it into the project after you review it.

Start free
01

Share or receive a link

Share any file or folder from your workspace, with an expiry and an optional password. Got a link from someone? Paste it on the site or open the plugin: it notices the link on your clipboard.

01 → 02
02

Save it to your workspace

A saved link points at the sender's files, so it uses none of your storage and always shows their current version. If they turn the link off or change its password, you see that straight away.

02 → 03
03

Review and import in Unreal

Pick it in the plugin's Import page. It downloads in resumable chunks, unpacks archives (split ones too), shows what you are about to import, and writes nothing until you approve.

The Unreal plugin

Know what a download is before it touches your project.

Every import opens a review first. The plugin tells you whether you have a content pack, a plugin, a complete project or loose source files, which engine version saved it and whether yours can open it, and which plugins it needs.

  • Turn on required plugins that are installed but off, with a backup first
  • Complete projects open separately instead of merging into yours
  • Backups and rollback for every install, and nothing written until you approve
See the plugin

Import review

Castle Kit → SciFi_Corridor

Ready
Kind
Content pack · 412 assets
Saved with
UE 5.4 · opens in 5.8
Plugins needed
1 to turn on
Destination
/Game/CastleKit
Conflicts
None

Chunks verified · SHA-256 · 1.2 GB

154 / 154

CC0 starter library

Test the workflow before you trust it with your project.

Every account includes 15 CC0 Public Domain assets — materials, environments, HDRIs, and props. Import one from the plugin's CC0 list and see exactly how the review and install behave.

100% free for commercial use · CC0 1.0

15 assets · 279 MB total

Engine coverage

Works where the project already lives.

Bridge is an engine plugin with a small local helper that handles sign-in and downloads. Plugins install per project and can be removed without touching your assets.

Unreal Engine

UE 5.3–5.8

UE

Unity

Unity · planned

U

Blender

Blender 4.2+ · in development

B

Windows

Windows 10 / 11

WIN

macOS

macOS · in development

MAC

Start with a real workflow

Your next build can start cleaner.

Start free with 2 GB of workspace storage and 15 CC0 assets. Bring the production toolkit in when your project needs deeper checks.

No card requiredPrices in USDInstant activation