3D Model Utilities
Inspect geometry, UVs, and engine measurements like a compact validation desk.
Use these tools for wireframe checks, UV review, mesh counts, world scale, and camera math.
Tool 1
Web 3D Viewer
Drop in a model for a viewport pass, wireframe toggle, basic mesh stats, and first-UV-set sketch.
Self-contained .glb files give the most reliable results in-browser.
Load a mesh for a viewport, wireframe pass, and UV glance.
- 0meshes
- 0triangles
- 0materials
Tool 2
Polycount & Unit Calculator
Convert world scale between DCCs and engines, then translate horizontal or vertical FOV into equivalent camera values.
World unit converter
Converted value
1.8000 Unity (1 unit = 1 m)
FOV & sensor converter
Computed opposite axis
34.52° vertical FOV
Equivalent focal length
38.60 mm equivalent focal length
More resources
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