Texture Tools 4 Tools Image Local

Texture & Material

Repair, convert, and pack texture maps without leaving the browser.

Use these tools for normal conversion, seam cleanup, PBR value lookup, and channel packing.

4 texture tools on this page
PNG export-ready outputs
PBR lookup and conversion built in
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Free Unity resources Free Unreal resources 3D model posts Tutorial updates 3DCGHub library
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Tool 1

Normal Map Generator

Upload a height map or flat image, tune intensity and smoothing, then export a tangent-space normal map.

Upload a height map or diffuse image to generate a tangent-space normal map.

Source preview
Generated normal map

Tool 2

Seamless Texture Maker

Offset the seam to the center, blend it softly, and preview the result as a repeated tile before export.

Upload a bitmap texture. The tool offsets seams to center and soft-blends them for repeat tiling.

Processed texture
Tiled preview

Tool 3

PBR Cheat Sheet & Converter

Look up baseline values for common metals and dielectrics, then copy color values into Unreal or Unity-friendly formats.

Material Type Albedo Roughness IOR Notes

Tool 4

Channel Packer / Unpacker

Pack grayscale sources into RGB/A channels for ORM workflows or split a composite texture back into channel previews.

Pack channels

Upload AO, Roughness, and Metallic maps to build an ORM texture. Alpha is optional.

Packed RGBA result

More resources

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