Texture & Material
Repair, convert, and pack texture maps without leaving the browser.
Use these tools for normal conversion, seam cleanup, PBR value lookup, and channel packing.
Tool 1
Normal Map Generator
Upload a height map or flat image, tune intensity and smoothing, then export a tangent-space normal map.
Upload a height map or diffuse image to generate a tangent-space normal map.
Tool 2
Seamless Texture Maker
Offset the seam to the center, blend it softly, and preview the result as a repeated tile before export.
Upload a bitmap texture. The tool offsets seams to center and soft-blends them for repeat tiling.
Tool 3
PBR Cheat Sheet & Converter
Look up baseline values for common metals and dielectrics, then copy color values into Unreal or Unity-friendly formats.
| Material | Type | Albedo | Roughness | IOR | Notes |
|---|
Tool 4
Channel Packer / Unpacker
Pack grayscale sources into RGB/A channels for ORM workflows or split a composite texture back into channel previews.
Pack channels
Upload AO, Roughness, and Metallic maps to build an ORM texture. Alpha is optional.
More resources
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